Saturday, March 15, 2014

From the Workbench: HeroClix

I've been a big fan of HeroClix for years. I haven't played it as much as I'd like, but with the recent Star Trek Tactic sets, I've started to rekindle my love of the game and get others into the game, too.

Naturally, I want to enhance my game with fine laser-cut bits. That means terrain and counters. So far there's only been one terrain piece and it needs major revisions (See this entry).

But for counters, I had a few ideas. the first is action tokens. A character can have at most two actions, so I made a set of action tokens that would link as a pair and span the top of a character's card.


Also seen here are the "Outwit" tokens. When a character has an Outwit applied to them, one of their abilities is nullified until the beginning of the next turn. My thought was that the tokens could cover the entry on the card would keep it easy to remember.

When I showed these to people online, I got some good feedback. Some people don't like having counters on the cards, so I reworked them to sit closer to the figure on the board. I also changed the fonts to try and be more like a comic book. ... I'm not sold on the font change and the next version will probably go back to the blocky letters.


Instead of just sliding together, these will lock in place. There is a bit of wiggle room due to how they were cut, but they'll stay together pretty well.

Here's a show of the new Outwit tokens, too.


Lastly, something I was working on were tokens for "Perplex". When a character is the target of a Perplex, one of their four stats are affected, either +1 or -1. Speed, Attack power, Defense, or Damage. Hopefully, the following are rather obvious.


That's it for now on the HeroClix front. As always, I need your guys' feedback! What works, what doesn't? What could be better? And what do you want to see next?

My next plan is for Light and Heavy objects. In the game, characters with Super Strength can pick up objects and use them as weapons. But, I'm not entirely sure what would work well for objects in the game. I'm thinking of street signs for light objects and lamp posts for heavy. But more suggestions would be wonderful!

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